The Sims 3

7 06 2008

The Electronic Playground has some new details about the next addition to the worlds most popular gaming franchise. The Sims 3 is an upcoming strategic game for the Windows platform. 

In the create-a-sim feature there are now more options to customize your sim so it can look exactly like you. This opens the door to creating completely unique Sims with regard to stature, height, weight, hair, and clothing. In other versions the Sims where all the same size.

 

 

Personality configuration for Sims has also been made more complex, with the original ‘percentage bar’-style personality points replaced by descriptions similar to those in the personals section of newspapers. In addition to this, individual fitness bars have been added to adjust the Sims weight and muscle. Sims now have the capacity to become extremely obese, or extremely muscular. This is in comparison to The Sims 2, where Sims simply had 3 levels of fitness/fatness. The player can now even choose their Sims favourites colour, music type, food, etc., an option not available in The Sims 2. Players have much more customization options  like changing the Sims face shape body shape. If you make a fat sim if that person gets lots of exercise the sim will get much slimmer, that was not the case in the Sims 1 and 2. Arm and legs are separate so players can create Sims with fat bodies and thin arms. Players can choose specific Asian and African models as well. Clothes are also customizable from Create A Sim. Players can change the colour of a certain piece of clothes or use their own patterns; shoes are separate and players can also have their Sims go barefoot.

 

EA games has described little about the towards the building aspect of the Sims 3 but it is knowing that there will be a new function towards design in objects. A player can now place objects at a 45° angle instead of just 90°. Ceilings will be included in Sims 3, unlike its predecessors. Also, building tiles will be a lot smaller. This will allow greater flexibility when designing rooms; for example, it will be possible to build a lamp almost touching a sofa, or a TV facing the middle of a double bed.

 

EA revealed new game play experiences for The Sims 3, one of them being neighbourhood exploration. Players can have their sim explore the neighbourhood without any loading screens. This also means that the game is played in real time

Due to the lack of loading screens, it is possible to zoom in and out from a complete view of the neighbourhood to the inside of a house, a feature not technologically possible in previous The Sims games. Every building in a neighbourhood will be intractable, none will simply be there to improve aesthetics.

Neighbourhood creation tools have been confirmed to ship several weeks after launch, allowing users to not only create their own towns, but to download those made by others. Neighbourhoods may also be added in expansion packs.





What will hapen in the next 12 months?

2 05 2008

After, weeks of research and thinking I have finally came out with my technology forecast. Personally I think the most difficult thing to predict is games. Gamers are changing their minds all of the time about what are “killer games”

 

 

Things are looking good for Sony for the next twelve months, but not so good for Nintendo and Microsoft. Due to expected price cuts for the Playstation 3 I’m expecting a huge increase in Playstation 3 sales. I also expect lots more games to come out for the console. You can expect Wii sales to decrease due to less games going to come out for the Wii and because people are finding better consoles for the Wii. The Xbox 360 will have sales starting to drop because of the amount of problems with the console and very little desirability right now. PSP sales will continue to increase, due to price cuts and lots of games said to be coming out. Nintendo Ds sales will just simply drop by June because of NO good games planed for the console. Playstation 2 sales will drop because of not many good games coming out for the console. Sadly 2008 may be he last year of life for the Playstation 2. All good things must sadly come to an end.

 

Mac os x Leopard sales will increase just because Leopard is a great operating system. Vista sales will slowly increase because just about all the bugs have been fixed. The reason Vista sales will be slowly increasing because some people will be waiting for Windows 7 that may come out in late 2008 or early 2009. I also expect more viruses to be made for Leopard because so much people are using it.

 

I expect iPhone sales to increase because of huge demand and because it will come out in Canada before the end of 2008.

 

 

That’s all I have to predict about 2008 and like all years it will be a exciting year for all computer users.





Games for windows

8 02 2008

Games For Windows Logo (adopted from windows vista logo)

Games for Windows is a gaming platform and marketing campaign by Microsoft that dates back at least to 2005, and was revised in 2006. Games for the platform must meet certification standards similar to those of modern popular videogame consoles. The campaign aims to make video gaming on Windows operating systems as easy and accessible as on popular video game consoles.

The campaign has been promoted through convention kiosks and through other forums as early as 2005.[1]

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windows vistaThe Games for Windows website shows information about and links to Microsoft products, as well as links to specific video games, computer hardware, gaming tips, new game releases, bestsellers, and general gaming information about Windows games and related software.

The website has a “Windows Game Advisor” which has some more links to specific games, as well as more game rankings and a registration section which appears that allows visitors to find games that suit their tastes.

Games released on the Games for Windows platform are released in standard Games for Windows packaging. Packaging features include a prominent “Games for Windows” logo stripe across the upper front of the keep case.

In a December 2006 update on the progress of the marketing campaign, Microsoft stated to IGN.com that “the Games for Windows brand will sit on a stripe across all of the PC game boxes that are partners with this effort.” Microsoft stated they had increased their sales of Games for Windows brand games in stores that had been giving the games greater focus, and said they planned on increased marketing efforts of the brand.[2]

Games which wish to be included in the Games for Windows platform must meet certain requirements regulated by Microsoft. These include,[3] but are not limited to:

  • An “Easy Install” option that installs the title on your PC in the fewest possible steps and mouse clicks
  • Compatibility with the Windows Vista Games Explorer (see below)
  • Compatibility with the Xbox 360 controller (where applicable)
  • Installs and runs properly on x64 versions of Windows Vista and is compatible with 64-bit processors (though the game itself can be 32-bit)
  • Supports normal and widescreen resolutions, such as 4:3 aspect ratio (800 x 600, 1024 x 768), 16:9 aspect ratio (1280 x 720), and 16:10 aspect ratio (1152 x 720, 1280 x 800)
  • Launching from Media Center (Windows Vista Home Premium and Windows Vista Ultimate have Media Center)

While not a required feature at this time, some Games For Windows certified games are playable during the game’s installation, making PC games more convenient and more similar to console games, in that players aren’t required to wait until the game’s installation is complete before they can play the game. This feature is known as Tray and Play but is only available in Halo 2 for Vista as of now.

Games for windows box (halo 2)Starting with Halo 2 for Windows Vista on May 31st 2007, some Games for Windows titles will have access to Microsoft’s Live network for online play and other features, including voice chat, messaging and friends lists, accessed from an in-game menu called the “Guide”. Users can log in with their Xbox Live Gamertags to gain achievements and play games and chat across platforms (not every game supports cross-platform play.) Some features, including cross-platform multiplayer and multiplayer achievements, require a subscription to Live Gold.

Included with all versions of Windows Vista, this special folder showcases the various games installed on one’s computer. When a compatible game is installed, the system adds the game’s shortcut to the Games Explorer and also downloads the game’s boxart and content rating information (e.g. ESRB, PEGI etc.) for that game through either developers’ own game definition files or from information provided by All Media Guide.[4] Compatibility generally depends on the age or popularity of the games with newer games having better compatibility. For example, Starcraft is fully compatible despite being nearly a decade older than Windows Vista. If a game is incompatible with the Games Explorer, the user can manually add a game by dragging a game’s shortcut to the Games Explorer (though boxart and rating information will be missing). Games Explorer is fully compatible with Vista’s parental controls. Parents can restrict how long a child can play and what kind of games he/she may play (based on ratings and/or specific title





Selebrating legos 50th birthday

30 01 2008

LegoThe Lego Group had humble beginnings in the workshop of Ole Kirk Christiansen, a carpenter from Billund, Denmark. The word lego is an abbreviation for two Danish words leg and godt meaning play well. In 1916, Christiansen purchased a woodworking shop in Billund which had been in business since 1895. He earned his living by constructing houses and furniture for farmers in the region, with the help of a small staff of apprentices. His workshop burned down in 1924 when a fire, lit by two of his young sons, ignited some wood shavings. Undaunted, Ole Kirk took the disaster as an opportunity to construct a larger workshop, and worked towards expanding his business even further; however, the Great Depression would soon have an impact on his livelihood. In finding ways to minimize production costs, Ole Kirk began producing miniature versions of his products as design aids. It was these miniature stepladders and ironing boards that inspired him to begin producing toys.

(Note: According to a Lego employee in Denmark, Ole Kirk’s move to toy production was actually inspired by the government rather than self-motivated. Various literature appears to be to the contrary, implying that Ole Kirk actively decided to move on to toy manufacture. However, more personal recollections and retellings suggest that when Ole Kirk’s carpentry shop was going out of business in 1932, his local social worker suggested or otherwise encouraged him to make toys.)

In 1932, Ole Kirk’s shop started making wooden pull toys, piggy banks, cars and trucks. He enjoyed a modest amount of success, but families were poor and often unable to afford such toys. Farmers in the area sometimes traded food in exchange for his toys; Ole Kirk found he had to continue producing practical furniture in addition to toys in order to stay in business. In the mid-1930s, the yo-yo toy fad gave him a brief period of activity, until its sudden collapse. Once again, Ole Kirk turned disadvantage to his favor, turning the disused yo-yo parts into wheels for a toy truck. His son Godtfred began working for him, taking an active role in the company.

It was in 1934 that the company name Lego was coined. Ole Kirk held a contest amongst his staff to see who could come up with the best name for the company, offering a bottle of homemade wine as a prize. Christiansen was considering two names himself, “Legio” (with the implication of a “Legion of toys”) and “Lego”, a self-made contraction from the Danish phrase leg godt, meaning “play well.” Later the Lego Group discovered that “Lego” can be loosely interpreted as “I put together” or “I assemble” in Latin [1].

When plastic came into widespread use, Ole Kirk kept with the times and began producing plastic toys. One of the first modular toys to be produced was a truck that could be taken apart and re-assembled. In 1947, Ole Kirk and Godtfred obtained samples of interlocking plastic bricks produced by the company Kiddicraft. These “Kiddicraft Self-Locking Building Bricks” were designed and patented by Mr. Hilary Harry Fisher Page, a British citizen. [2] [3] In 1949 the Lego Group began producing similar bricks, calling them “Automatic Binding Bricks.” Lego bricks, manufactured from cellulose acetate, were developed in the spirit of traditional wooden blocks that could be stacked upon one another; however, these plastic bricks could be “locked” together. They had several round “studs” on top, and a hollow rectangular bottom. They would stick together, but not so tightly that they could not be pulled apart. In 1953, the bricks were given a new name: Lego Mursten, or “Lego Bricks.”

The use of plastic for toy manufacture was not highly regarded by retailers and consumers of the time. Many of the Lego Group’s shipments were returned, following poor sales; it was thought that plastic toys could never replace wooden ones. Despite such criticism, however, the Kirk Christiansens persevered. By 1954, Godtfred had become the junior managing director of the Lego Group. It was his conversation with an overseas buyer that struck the idea of a toy “system.” Godtfred saw the immense potential in Lego bricks to become a system for creative play, but the bricks still had some problems from a technical standpoint: their “locking” ability was limited, and they were not very versatile. It was not until 1958 that the modern-day brick design was developed. The bricks were improved with hollow tubes in the underside of the brick. This added support in the base, enabling much better locking ability and improved versatility. That same year, Ole Kirk Christiansen died, and Godtfred inherited leadership of the company.

The Lego Group matured a great deal over the next up and coming years. In 1959, the Futura division was founded within the company. Its tiny staff was responsible for generating ideas for new sets. Another warehouse fire struck the Lego Group in 1960, consuming most of the company’s inventory of wooden toys; fortunately, the Lego brick line was strong enough by then that the company decided to abandon production of wooden toys. By the end of the year, the staff of the lego group had come to be over 450 total people.

1961 and 1962 saw the introduction of the first Lego wheels, an addition that expanded the potential for building cars, trucks, busses and other vehicles from Lego bricks. Also during this time, the Lego Group introduced toys specifically targeted towards the pre-school market, and made an arrangement allowing Samsonite to begin producing and selling Lego products in Canada, an arrangement that would continue until 1988. There were more than 50 sets of bricks in the Lego System of Play by this time.

In 1963, the material used to create Lego bricks, cellulose acetate, was dropped in favor of more stable acrylonitrile butadiene styrene, or ABS plastic, which is still used today. ABS is non-toxic, is less prone to discoloration and warping, and is also more resistant to heat, acids, salt, and other chemicals than cellulose acetate. Lego bricks manufactured from ABS plastic in 1963 still hold most of their shape and color more than 40 years later, and still neatly interlock with the most recently manufactured Lego bricks.

1964 was the first time that instruction manuals were included in Lego sets.

One of the Lego Group’s most successful series, the Lego train system, was first released in 1966. The original train sets included a 4.5-volt motor and rails; two years later, a 12-volt motor was introduced.

On June 7, 1968, the first Legoland Park was opened in Billund. This theme park featured elaborate models of miniature towns built entirely from Lego bricks. The three acre (12,000 m²) park attracted 625,000 visitors in its first year alone. During the next 20 years, the park grew to more than eight times its original size, and eventually averaged close to a million paying visitors per year. More than eighteen million Lego sets were sold in 1968.

In 1969, the Duplo system went on sale. This was a newly developed system, targeted towards younger children; Duplo bricks are much larger than Lego bricks, making them safer for very young children, but the two systems are compatible: Lego bricks can be fitted neatly onto Duplo bricks, making the transition to the Lego system easily made as children outgrow their Duplo bricks. The prefix “du” in Duplo refers to the number 2, of which, a duplo brick is exactly twice the dimension of a LEGO building brick (2x height by 2x width by 2x depth = 8x the volume of a brick)

The 1960s were such a period of growth for the Lego Group that by 1970, one of the biggest questions they faced was how best to manage and control its expanding market.

By 1970, the Lego Group had a staff of more than 900. The coming decades marked considerable expansion into new frontiers of toy making and marketing. Lego began to target the female market with the introduction of furniture pieces and dollhouses in 1971. The Lego universe expanded its transportation possibilities with the addition of boat and ship sets, with hull pieces that actually floated, in 1972.

During this same period, Godtfred Kirk Christiansen’s son, Kjeld Kirk Christiansen, joined the managerial staff of the company, after earning business degrees in Switzerland and Denmark. (Kjeld’s surname is spelled with a “K”, instead of a “Ch”, due to a mistake on his birth certificate; he kept the spelling.) One of Kjeld’s first achievements with the company was the foundation of manufacturing facilities, as well as a research and development department that would be responsible for keeping the company’s manufacturing methods up to date. Human figures with posable arms made an appearance in 1974 in “Lego family” sets, which went on to become the biggest sellers at the time; in the same year, an early version of the “minifigure” miniature Lego person was introduced, but it was not posable and had no face printed on its head. A Lego production plant was opened in Enfield, Connecticut in the United States.

“Expert Series” sets were first introduced in 1975, geared towards older, more experienced Lego builders. This line soon developed into the “Expert Builder” sets, released in 1977. These technical sets featured moving parts such as gears, differentials, cogs, levers, axles and universal joints, and permitted the construction of realistic models such as automobiles, with functional rack and pinion steering and lifelike engine movements. Finally, the Lego world came together in 1978 with the addition of the Lego “minifigure” that is still known today. These small Lego people have posable arms and legs, and a friendly smile. The figure was used in many varieties of Lego sets, allowing consumers to construct elaborate towns with buildings, roads, vehicles, trains, and boats, at the same scale, and populated with the smiling minifigure Lego citizens.

Another significant expansion to the Lego line occurred in 1979, with the creation of Lego Space sets. Astronaut minifigures, rockets, lunar rovers and spaceships populated this successful series. Fabuland, a fantasy series targeted towards younger children, debuted in this year as well, as did the Scala series, featuring jewelry elements marketed towards young girls. Kjeld Kirk Kristiansen became the president of Lego in this year; another decade concluded with Lego toys still going strong.

Lego bricks had always had a constructive potential that was seen by some educators as being an invaluable asset in helping children to develop creativity and problem-solving abilities. Since the 1960s, teachers had been using Lego bricks in the classroom for a variety of reasons. In 1980, the Lego Group established the Educational Products Department (eventually renamed Lego Dacta, in 1989), specifically to expand the educational possibilities of their toys. A packing and assembly factory opened in Switzerland, followed by another in Jutland, Denmark that manufactured Lego tires.

The second generation of Lego trains appeared in 1981. As before these were available in either 4.5 V (battery powered) or 12 V (mains powered), but a much wider variety of accessories were available, including working lights, remote-controlled points and signals, and even decouplers.

The “Expert Builder” series matured in 1982, becoming the “Technic” series. August 13 of that year marked the Lego Group’s 50th anniversary; the book 50 Years of Play was published to commemorate the occasion. In the following year, the Duplo system was expanded to include sets for even younger audiences, particularly infants; new sets included baby rattles and figures with adjustable limbs. The year after, Lego minifigure citizens gained a realm of knights and horses, with the introduction of the first Castle sets. Light & Sound sets made their appearance in 1985; these sets included a battery pack with electrical lights, buzzers, and other accessories to add another dimension of realism to Lego creations. Also that year, the Lego Group’s educational division produced the Technic Computer Control, which was an educational system whereby Technic robots, trucks, and other motorized models could be controlled with a computer. Manaus, Brazil gained a Lego factory in this year, as well.

In 1984, the Technic line was expanded with the addition of pneumatic components.

This Lego model of a composite of London, including a motorized model of a London Underground train controlled by computers, can be seen in Legoland Windsor.

This Lego model of a composite of London, including a motorized model of a London Underground train controlled by computers, can be seen in Legoland Windsor.

In August of 1988, 38 children from 17 different countries took part in the first Lego World Cup building contest, held in Billund. That same year, Lego Canada was established. The Lego line grew again in 1989 with the release of the Lego Pirates series, which featured a variety of pirate ships, desert islands and treasure; the series was also the first to depart from the standard minifigure smiling face to create an array of piratical characters. The Lego Group’s Educational Products Department was renamed Lego Dakta in this year; the name is derived from the Greek word “didactic”, which roughly means “the study of the learning process.” MIT’s Dr. Seymour Papert, from the Laboratory of Computer Learning, was named “Lego Professor of Learning Research,” after his ongoing work in linking the Logo programming language with Lego products.

A new series designed for advanced builders was released in 1990. Three Model Team sets, including a race car and an off-road vehicle, featured a level of detail and realism not previously seen in any Lego series. Where Technic was mechanically accurate, Model Team was visually and stylistically accurate. The Lego Group became one of the top 10 toy companies in this year; it was the only toy company in Europe to be among the top 10. Legoland Billund had more than one million visitors in this year, for the first time in its history. The first-ever “Lego Professor of Business Dynamics,” Xavier Gilbert, was appointed to an endowed chair at the International Institute for Management Development in Lausanne, Switzerland. Lego Malaysia was also established in 1990. In 1991, the Lego Group standardized its electrical components and systems; the Trains and Technic motors were made 9V to bring the systems into line with the rest of the Lego range.

Two Guinness records were set in 1992 using Lego products: A castle made from 400,000 Lego bricks, and measuring 4.45 meters by 5.22 meters, was built on Swedish television, and a Lego railway line 545 meters in length, with three locomotives, was constructed. Duplo was augmented with the addition of the Toolo line featuring a screwdriver, wrench, nuts and bolts; the Paradisa line, targeted towards girls, brought a variety of new pastel colors into the Lego system and focused around horses and a beach theme. 1993 brought a Duplo train and a parrot-shaped “brickvac” that could scoop Lego pieces up off the floor.

A model of St Paul's Cathedral in London can be seen in Legoland Windsor. It is made of thousands of Lego bricks. The rotating model of the London Eye in the background is also made of Lego bricks.

A model of St Paul’s Cathedral in London can be seen in Legoland Windsor. It is made of thousands of Lego bricks. The rotating model of the London Eye in the background is also made of Lego bricks.

Early prototypes of the Lego minifigure had a variety of skin colors and facial expressions, but production designs used only a yellow skin color and standard smiling face. Lego Pirates in 1989 expanded the array of facial expressions by adding beards and eye patches. Soon the other themes caught on, ranging from sun glasses, lipstick, eye lashes, and so on. However, many of the older collectors resented the new look, saying they looked too “cartoon-ish” or “kiddy”, and preferred the simplistic nature of the two eyes and smile. Nevertheless, from 1999 licensed series such as Lego Star Wars and Lego Harry Potter gave minifigures the personas of specific characters from their cinematic counterparts, but it was not until 2003, with the introduction of Lego Basketball, that the palette of skin tones broadened to include more lifelike colors. [4]

In the late 1990s, the Lego Group brought out a series of new and specialized ranges aimed at particular demographics. The Bionicle range uses Technic pieces and specialist moldings to create a set of action figures for boys, while Belville is a more conventional line aimed at girls and featuring large posable figures like those in the Technic range. A “Lego 4 Juniors” group features 2-inch tall medium-sized figures (“medi-figure”) without jointed arms, and longer legs than the classic Lego minifigure. In 2003, the Lego Group introduced a completely new system, Clikits, aimed at girls and consisting of customizable plastic jewelry and accessories. In 2004, LEGO added the QUATRO brick, for ages 1-3. Much like Duplo and the “du” prefix, a Quatro brick is 4 times the dimension of a regular LEGO brick, and is compatible with the Duplo brick. Also that year, they created the second line of Knights Kingdom themed product.

The late 1990s also saw the first products featuring licensed characters. In 1999, Star Wars Lego and Winnie the Pooh Duplo were released. These were followed by characters from Harry Potter to Steven Spielberg. Before this, Lego characters were always designed in-house, and lacked the strong characterisation of these licensed characters. A number of in-house characters after this point were strongly characterised with media utilisation and non-LEGO System merchandising in mind, most notably Bionical

For more info go to legos offical website at:http://cache.lego.com/1033/anniversary.htm





The war of the consoles

22 11 2007

The war of the consoles has existed since Nintendo and Sega has been around. Ya we all remeber the 16-bit days. Now we are in the 21st century and we have more choices than ever. This war of the consoles is ps3 v Nintendo Wii v xbox 360. The first thing we are going to look at is the style. Here are some photos of the systems:

Ok this one was easy ps3 by far has better looks 1 point for the ps3.

The second thing I looked at is the number of games. Well xbox has more games than ps3 and wii combined so xbox 360 gets one point.

Now comes the fun of the games. Well Nintendo Wii has the most fun games so 1 point for Nintendo Wii.

Time for the amount of features ps3 wins that one for sure. No typo like Microsoft likes to say. One more point for the ps3.

The last thing I looked at was the cost. Nintendo wins that one.

The curent score is :

ps3: 2 points   Wii: 2 points  xbox 360: 1 point.

ohh ohh we have a tie between sony and nintendo . Time for a tie braker. The tie braker is useability and the ps3 is the winner of this competition.

Great job sony